The story of the adventures of The Helusian Spirit will be a grand and varied one as the company progresses from a small bunch of merchant/smugglers to become influential on the world stage.
ACT ONE
The Titran Job
The Pirate Kings campaign started with the Helusian Spirit docked at the small island of Titra to escape a storm. Doings then transpired.
Session 01 Playing Knife
- Players: Chris, Dave, Reyn, Sean, Steve
- Synopsis: Character creation and a bar fight.
- XP awarded: 1 each
- Loose ends: Zapped guy, stolen alcohol
Session 02 Don't Knock Opportunity
- Players: Dave, Reyn, Sean
- Synopsis: The crew meets up with Drake Fordir and they steal a bunch of moonstone from the Mitotanitututami family.
- XP awarded: 2 each, TC Uki +1RP bonus
- Loose ends: Titolaki left tied up and alive in his warehouse, bodies stashed in nearby building.
Session 03 Making Enemies
- Players: Reyn, Sean, Steve
- Synopsis: The crew escapes from Titra and deals with a crazed Ironbone.
- XP awarded: 4 each, Tank Tursel +1 Captain's Log, Karis +1 Missing session explanation
- Loose ends: Titolaki still a prisoner
The Ob-Lob Objective (Part 1)
After returning with a decent quantity of moonstone, the Helusian Spirit finds itself picked for a new task.
Session 04 Setting the Course
- Players: Chris, Hassie, Reyn, Sean, Steve
- Synopsis: The Company accepts a mission and makes more enemies.
- XP awarded: 1 each, Tank Tursel +1 Captain's Log, Calebain +1 Mission Accomplished, Karis +1 Mission Accomplished
- Loose ends: Many injuries
Session 05 Regrouping
- Players: Dave, Hassie, Reyn, Steve
- Synopsis: The Company has a night out and makes a connection.
- XP awarded: 2 each, Karis +1 RP bonus
- Loose ends: None
Session 06 Decapitating the Mitos
- Players: Reyn, Sean, Steve
- Synopsis: The Helusian Spirit captures an Ob-Lob ship.
- XP awarded: 3 each, Tank Tursel +1 Captain's Log
- Loose ends: A big wooden sign in Port Strike calling out the Mitos family. And saying Titolaki wept like a little bitch.
Session 07 Home for a Rest
- Players: Dave, Sean
- Synopsis: The Helusian Spirit returns to Freeport.
- XP awarded: 2 each, Tank Tursel +1 Captain's Log
- Loose ends: Ndege got beaten up. Zor??? hasn't been located.
The Quest for Rana Mor
Kalama Lefevre is looking for an artifact and the crew of The Helusian Spirit are just the adventurers to help her find it.
Session 08 Off to Heluso
- Players: Chris, Dave, Reyn, Sean, Steve
- Synopsis: The Quest begins with some sailing and a headhunter attack.
- XP awarded: 3 each
- Loose ends: Kalama's been poisoned, some sort of rock was found in the moonstone
Session 09 Float Into the Danger Zone
- Players: Dave, Reyn, Sean, Steve
- Synopsis: Sailing up the Ran Pe
- XP awarded: 3 each, Karis +1 RP Bonus
- Loose ends: The jungle is full of screams.
Session 10 Rana Mor
- Players: Chris, Sean, Steve
- Synopsis: The final approach to the temple
- XP awarded: 1 each
- Loose ends: Someone/thing shot Calebain in the chest, TC Uki and Ndege are poisoned
Session 11 Tomb Raiding
- Players: Chris, Dave, Reyn, Sean, Steve
- Synopsis: The Company finds and "loses" the Rain Tiger's Claw and barely escapes the temple
- XP awarded: 5 each, TC Uki and Tank Tursel +1 RP bonuses, Various Missions accomplished.
- Loose ends: Setekesh remains alive, the Rain Tiger's Claw is "lost"
Session 12 The Spoils
- Players: Chris, Sean, Steve
- Synopsis: Back in Freeport figuring out how much loot they actually got
- XP awarded: 2 each
- Loose ends: New offices are forthcoming, Karis is helping out at the Herbology Studio
The Spirit of Gangsterism
The Company settles into city life.
Session 13 Wrong Answer
- Players: Chris, Dave, Sean, Steve
- Synopsis: The Redblades attack prompting preparations for retaliation
- XP awarded: 2 each
- Loose ends: The Ob-Lob in the warehouse
Session 14 A Decisive Assault
- Players: Chris, Dave, Reyn, Steve
- Synopsis: The Helusian Spirit attempts to rid Freeport of the Redblade menace
- XP awarded: 4 each
- Loose ends: A barracks full of Ob-Lob prisoners.
Session 15 Blood and Words
- Players: Chris, Dave, Sean
- Synopsis: Mopping up after the battle
- XP awarded: 2 each
- Loose ends: None. Neat and Tidy. That's that. No more Redblades. Nope. Nosirree.
Session 16 The First of Angermonth
- Players: Dave, Sean, Steve
- Synopsis: A month of working to improve the company and fight those "demon-worshipping" rumours.
- XP awarded: 3 each
- Loose ends: Karis died.
The Ob-Lob Objective (Part 2)
The business being established in Freeport the company decides to get out of town and go fuck up some more Ob-Lobs.
Session 17 A Tea Party
- Players: Dave, Sean, Steve
- Synopsis: Facing down a Dindavaran envoy with a new Company member and setting out to Port Strike in a smelly old boat.
- XP awarded: 2 each, Tank Tursel +1 RP bonus
- Loose ends: No one's heard boo from Titra in months and they may have to answer for it at some point
Session 18 Hostile Territory
- Players: Chris, Dave, Steve
- Synopsis: Getting into Port Strike and finding out they're The Butchers of Freeport
- XP awarded: 2 each
- Loose ends: a murdered sailor and a meeting in the morning
Session 19 Barrelfish
- Players: Chris, Dave, Sean
- Synopsis: Kidnapping the shipbuilder and a none-too-smooth escape
- XP awarded: 1 each
- Loose ends: Ndege has been captured
Session 20 Rescue Begun
- Players: Chris, Dave, Reyn
- Synopsis: The rescue begins
- XP awarded: 2 each, Ndege Greenlimb +1 RP bonus
- Loose ends: Tank's unconscious, no one quite knows where Ndege is yet.
Session 21 Rescue Complete
- Players: Chris, Dave, Sean, Steve
- Synopsis: The fall of Tank Tursel
- XP awarded: 2 each
- Loose ends: No boat, no captain, no hope?
Session 22 Negotiations Avec Claws
- Players: Chris, Dave, Steve
- Synopsis: The crew find a way back to Freeport
- XP awarded: 4 each
- Loose ends: Charged with horrible crimes and exiled.
ACT TWO
Parched
The command crew of the Helusian Spirit has been exiled to the Ruhini desert where they work as prisoners and slaves.
Session 23 Knives in the Sand
- Players: Chris, Sean
- Synopsis: A hole, a hero and a poisoned dude
- XP awarded: 2 each
- Loose ends: A healer is coming to the camp
Session 24 Sketching Up Plans
- Players: Chris, Dave, Sean, Steve
- Synopsis: A big man joins the party in their desire for escape
- XP awarded: 1 each
- Loose ends: Raiders will attack soon, supply convoy just arrived





